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» » » How to Make a 2D Tactical Top-down Shooter with Godot Engine

How to Make a 2D Tactical Top-down Shooter with Godot Engine

How to Make a 2D Tactical Top-down Shooter with Godot Engine
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 26 lectures (3h 16m) | Size: 1.96 GB


Learn how to create a top-down shooter with the Godot game engine
What you'll learn:
How to Implement a Top-down Shooter Character Controller
How to Implement 2D Weapons (Pistol, Shotgun, Rifle) using Animated Sprites
How to Create a State Machine for Enemies
How to Create a Basic AI for 2D Enemies (Attack, Walk, Idle, Die)
Requirements
A very basic understanding of logic conditions within programming is required, but I hope to explain everything clearly. If you need help in certain parts, reach out to me or ask a question on the video.
Description
In this course you will learn how to create a 2D tactical top-down shooter with the Godot game engine.
You will learn how to:
create a game world with tilesets and collisions
create a 2D top-down player controller
set up multiple dynamic animations for the player and enemy
make multiple weapons the OOP (object-oriented programming) way
code a state machine for enemies with basic AI
make three levels in which videos we will talk about design and enemy placement
code a scene switcher to allow progress between levels
make health and ammo pickups
add music and sound effects to the game
create basic GUI and menus
export your game to multiple platforms
Although this course requires basic programming logic, please feel free to reach out to me for help. There are many other free online tutorials on learning programming logic. Godot also has great documentation that goes into best practices with gdscript and project setup.
This course is perfect for somehow who is curious about creating games with the Godot game engine, or just wants to learn more about how to create top-down shooters with the Godot game engine. I try and follow Godot's best practices and other best practices I have learned through my years of programming. I talk briefly in some videos about these practices, like how to implement X in a clean, effective OOP way.
Who this course is for
Beginner programmers curious about making a game with Godot

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